Clinkzs Talents. Searing Arrows Multishot. 25. +25% Burning Barrage damage. +3 Burning Barrage Arrows. 20. +125 Attack Range. Death Pact Gains Creep Abilities. 15.
MASTER GUIDE FOR CLINKZ vocup1997 February 23, 2013 Item purchase order [GERMAN] - Am Anfang sollten erstmal BOOTS OF SPEED gekauft werden und dazu eine HEALING SALVE. - Dann sollte man so langsam mit der Regeneration anfangen, daf¼r sollte man RING OF HEALTH und VOID STONE kaufen -> PERSEVERANCE - Jetzt sollte man die St¤rke und Geschwindigkeit verbessern, daf¼r kauft man erstmal aus den Einzelteilen das Item MAELSTROM und danach das Item DESOLATOR. Da MAELSTROM billiger ist wird es zuerst gekauft damit man m¶glichst fr¼h viel Schaden macht. - Im H¶hepunkt des Spiels sollte man jetzt anfangen sich BLOODSTONE zu ende zu kaufen, denn PERSEVERANCE hat man schon. Dazu w¤re es nicht schlecht sich die TRAVEL BOOTS anzulegen sowie den HYPERSTONE um das Angriffs tempo und das Bewegungstempo zu steigern. - Das Item GEM OF TRUE SIGHT sollte man sich je nachdem wer sein Gegner ist kaufen, es kommt auf die Situation an. Gutes Spiel!!! Item purchase order [ENGLISH] - At the beginning of first BOOTS OF SPEED should be purchased and in addition a HEALING SALVE. - Then you should slowly begin with regeneration, but should you buy RING OF HEALTH and VOID STONE -> PERSEVERANCE - Now you should increase the strength and speed, buy MAELSTROM and after that DESOLATOR. - In the climax of the game, you should start now to buy BLOODSTONE, because you have already PERSEVERANCE. For this purpose it would be good to create the TRAVEL BOOTS and increase the HYPERSTONE to the speed attack and movement speed. - The item GEM OF TRUE SIGHT should buy depending on who his opponent is, it depends on the situation. Good game!!! Introduction [GERMAN] Hallo Clinkz Fans, in diesem Guide zeige ich euch eine anleitung mit der ihr eine grosse Gewinn Chance mit Clinkz auf einer der beiden Seiten Gassen habt. Die Anleitung funktioniert aber nur wenn man nicht zu oft stirbt und auch genug Geld durch Creeps einnimmt. Introduction [ENGLISH] Hello Clinkz fans, in this guide I'll show you a manual with which you have a great chance of winning with Clinkz on either side streets. The guide will only work if you do not die too often and also takes enough money from Creeps. Skills [GERMAN] !!!Es ist wirklich wichtig das man beim Skillen erstmal Searing Arrows und Wind Walk levelt und dazu zwischen durch Strafe. Da die Ultimate von Clinkz nicht wirklich etwas bringt empfehle ich sie erst als letztes zu leveln!!! Skills [ENGLISH] !!!It is really important that you at first Skillen Searing Arrows and Wind Walk level up to and between Strafe. Since the Ultimate by Clinkz not really something I would recommend it only brings to level last!!! Pros / Cons [GERMAN] PRO - Schneller Schaden - Kampf Geschwindigkeit - Bewegungstempo - Viele Kills - Carry Profi - Items erg¤nzen sich sehr gut CONS - Viel Geld wir ben¶tigt - Man darf nicht oft sterben - Am anfang wenig Regeneration - Klappt nur wenn man sich am anfang Passiv verh¤lt Pros / Cons [ENGLISH] PRO - Fast Damage - Combat Speed - Movement speed - Many Kills - Carry professional - Items are highly complementary CONS - A lot of money we needed - One should not die often - In the beginning little regeneration - Folds only when you feel at the beginning passive behavior Creeping / Jungling [GERMAN] Auch wenn man nicht in der Mitte war kann man ab ca. level 8 - 10 jungeln gehen. Durch das hohe Bewegungstempo, wenn man Unsichtbar ist hat man daf¼r gute M¶glichkeiten. Creeping / Jungling [ENGLISH] Even if you were not in the middle you can level from about 8 - 10 jungeln go. Due to the high movement speed when you're invisible to you good options. Team Work [GERMAN] Bei dieser Methode wird Teamwork nicht ganz so stark ben¶tigt, da man sich am Anfang passiv verhalten soll. Im laufe des Spiels wir man dann zum jungler und ben¶tigt nur beim pushen hilfe. Team Work [ENGLISH] In this method, teamwork is needed not quite as strong as you look at the beginning should be passive. In the game, we can then walk to the Jungler and required only help push. Summary [GERMAN] Im groen und ganzen hilft diese Anleitung das man viel Schaden macht und wenig Leben verliert und das alles mit viel Geschwindigkeit. Es ist zwar nicht alles billig, aber da man alles zusammen kaufen kann geht es auch ziemlich schnell und verhilft seinem Team zum Sieg. Ich w¼nsche euch allen viel Erfolg. Summary [ENGLISH] By and large, use this manual makes a lot of damage and loses little life and all that. With a lot of speed While it's not all cheap, but since you can buy everything together, it goes pretty quickly and helps his team to victory. I wish you all every success. Ranked Play [GERMAN] Ich pers¶nlich bin davon ¼berzeugt das diese Strategie sich in Tunieren wie in Ranglisten Spielen gut ausf¼hren l¤sst. Die Items und die Skills sind perfekt dem Character zugewiesen und bringen seine St¤rken und Schw¤chen ins Gleichgewicht. Ranked Play [ENGLISH] I am personally convinced that this strategy can perform well in tournaments like in ranked games. The items and skills are assigned to the perfect character and bring their strengths and weaknesses in balance.
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Clinkz Eastwood - Basic Guide Relyks January 28, 2012 Introduction Hello there! My name is Relyks and this is my first guide Clinkz, The Bone Fletcher. I think Clinkz is a great all around carry, he has good damage output, and using Skeleton Walk he can scout, escape, and maneuver around the map with ease. One of the biggest cons to Clinkz is that he is like paper he is ridiculously squishy. So, in order to play Clinkz effectively, you have to play in a particular way, use his skills correctly and build him a little tanky. I would recommend him to beginners as he is relatively easy to learn. He is very fragile, but difficult to kill due to his extreme elusiveness with Skeleton Walk. His ultimate also gives him some added bulkiness as well as some extra power. Key White = Titles of Sections LGreen = Items Red = Skeleton Walk Yellow = Strafe Orange = Searing Arrow Blue = Death Pact BKB = Black King Bar MKB = Monkey King Bar Sov = Scythe of Vyse Items Let's briefly go over Clinkz item build. Keep in mind that all builds are bare-bones no pun intended. It's simply core, you will always build situational items depending on the enemy team comp or what you are having problems with. Starting Items A tango and health pot for some lane staying. Iron Branch, SoA, and a Circlet for some stats. Early Game Items Boots of Speed are pretty obvious choice in my opinion, even with Skeleton Walk, it's nice to have some extra base mobility. I would suggest Medallion of Courage for the armor survivability and 50% mana regeneration, which gives you lane staying. I like it more than Ring of Aquila and I've built both. Core Items Power treads. I would pretty much take them over any other boots. They give you attack speed which is good because most of your "mid-game" damage comes from Searing Arrow; that's why it is maxed first. Clinkz being so squishy, having them on strength gives you that added survivability. Also, the extra mobility is good. Orchid of Malevolence. This is a big item on Clinkz. It gives you a boat load of extra mana, and also gives you some awesome mana regeneration which allows you to auto-cast Searing Arrow with little consequence to your mana pool. It also gives some nice added attack speed and damage. With this, it allows you to 1v1 most heroes mid game and is a great asset in team fights. Since you're ***anish carry, you can roam around with Skeleton Walk, find a lone hero, silence them with orchid, use Strafe and go to town. Late Game Items Monkey King Bar. This item gives you a bit of extra attack speed as well as a huge chunk of damage. It also gives you some useful passives. The mini bash it gives you is great because you attack so fast w/strafe it's even faster, and the bash procs quite a lot. 35% proc, probability wise, means that, 1/3 hits will mini-stun. With your attack speed, it's no problem. It also gives you true strike which basically means that your attacks cannot miss, omitting certain circumstances. After these items, I would suggest buying what you need based on the enemy team composition. Situational. If they have a lot of magic damage/magic stuns that are disabling you and ripping you apart, get Black King Bar. If you want some more attack speed for Searing Spear and MKB to proc more, get Butterfly; the added dodge percentage also helps immensely. Want crit, build Daedalus. Want another diable, get Scyhe of Vyse. Skills Strafe Duration per level 4/6/8/10 Bonus Attack Speed 110 Cooldown per level 60/50/40/30 Mana Cost 90 -When used, there is a visible spell animation on the model of Clinks showing that it is active. Searing Arrow Range 600 Bonus Damage 20/30/40/50 Mana Cost per throw 8 -Searing Arrows is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers. -The Searing Arrows do damage to structures, making clinks great at taking out buildings towers, barracks etc. -The Damage is directly applied to Clinkz attack damage as physical damage. Skeleton Walk Duration per level 20/25/30/35 Bonus Movement Speed per level 11%/22%/33%/44% Cooldown 20 Mana 75 -Clinkz can go through units when under the effects of Skeleton Walk. -Will not break most channeling of spells or items upon activation. -When attacking, invisibility is broken before the projectile reaches the target. -Has a fadetime of seconds. -Using phase boots, or changing the stat on Power Treads will break the stealth. Using most any item, breaks the stealth as well. -It is good to know that with the duration being longer than the cool down, you could theoretically could be stealthed as long as you'd like. Death Pact Range 400 Duration 35 Bonus HP and HP Capacity per level 50%/60%/70% of the killed unit's HP Bonus Damage per level 4%/6%/8% of the killed unit's HP -If the target is an enemy or neutral unit, it will give the Clinkz the correct gold and experience bounty. -Clinkz gains HP capacity based on the HP of the target. Increases his current and max HP by a certain amount. -When the duration ends, the max HP returns to normal, but Clinkzs' current HP remains the same. If his HP is greater than his normal maximum, it will be set to his maximum. -Bonus damage is also a percentage of the killed unit's HP. Early/Middle/Late Game Early Game Play very cautious and use Searing Arrow to last hit creeps. It is also quite good at harassing the enemy within your lane, as well as for doing damage to towers. Early game, with little mana regen, you may want to use it sparingly so you have enough mana to use Skeleton Walk in case of emergency. Farm your Boots and Medallion. Continue farming until you get your Power Treads. Try not to engage in team fights unless absolutely necessary, as you will most likely just be focused and melted. Continue farming. Don't really worry about ganking early game unless a prime opportunity presents itself. Middle Game Now you should have at least your Power Treads and Medallion, and probably some components of Orchid. Continue to farm, but you can assist your teams in ganks a little more confidently. You're good at ganking because of Skeleton Walk. You can use it to scout areas out, to set up for a gank; it's a great utility spell. Once you get your Orchid, you're ganking potential will double and you will become much more useful in teamfights. Late Game Continue roaming around with Skeleton Walk, trying to pick off over-extended enemy heroes so as to set up for a push. Your Searing Arrows will do massage damage to buildings, and with Strafe, it's even more devastating. Don't be afraid to push another lane when you have map awareness of the enemy team. If not, and you don't notice them on the map, I'd suggest probably Skeleton Walking the hell out. Also, pay attention to inventories of the Enemy Heroes, seeing if they have Dust of Appearance, or a Gem of True Sight. These items reveal stealth, and will greatly hinder your Skeleton Walk as you will have to be very careful how you use it. Also remember that towers reveal stealth. Summary Clinkz is overall a great carry that's easy to learn, fun to play, and I think he's actually kinda quirky. He needs farm to do well and is relatively item dependent, but is always a threat with skeleton walk and has potential to do many things. Try to stay in the back of teamfights and silence the right people with Orchid. Don't waste it on their Drow who is all auto attack. Use it on their Invoker so he cannot tornado and disable your team, or use it on their Lion so he cannot stun or disable. If chasing, you can use it on heroes to prevent them from using an escape mechanism of theirs Anti-Mage, Invoker, Bounty Hunter etc. I didn't much talk about his ultimate, Death Pact. If you can, use it on a neutral creep anything but ancients/magic immune, as it will make you harder to kill as well as increase your damage. If you can't be bothered to go to the jungle and a team fight is happening or impending, use it on a lane creep. I cannot emphasize how squishy Clinkz is. He is like a ****ing piece of paper. He is a carry, but he can be used to push towers as well as gank effectively. When farmed and played correctly with a good team of course, he has the potential to be a good carry. This is my first guide, it is also barebones and basic. Please leave constructive criticism not destructive, and please don't bash something I said with no reason to back it up. I added some color coordination for extra clarity, and future guides will be more in-depth as well as have corresponding video, as well as character, item, and skill code. Thank you for reading and have a great day!
ClinkzDota 2 guide will tell you about one of the most dangerous gankers in the game. I often hear the questions: "Which hero can win a solo?" Those. players do not want to rely on teammates and depend on them. Please, here's the answer - Clinkz. Bonik can easily kill single targets and be effective in batching.
Clink Goes My Bones mnoi April 27, 2013 Introduction Clinkz is a gank oriented carry that has a high burst dps with his first 2 skills. Although he is very elusive due to the movement speed granted by wind walk, he is easily bursted down due to his low hp. Clinkz is a powerhouse mid game once he gets his orchid as he is able to kill many of the nukers that annoyed him in the early game; however, he falls of late game compared to a true hard carry like Faceless Void, Anti-Mage, and Phantom Lancer who are able to push faster than him. Pros and Cons Skills Strafe- Provides a large boost to your attack speed 130%. Usually you don't skill this early due to mana issues with using Searing Arrows to last hit. Although you can use this skill to gank, its most effective when used with Searing Arrows to siege towers. Not factoring agility or other attack speed bonuses, your time per attack increases from seconds to seconds. Searing Arrows- Due to its low cost per damage ratio, max this skill first. Using 8 mana for 50 bonus physical damage is insane. Early game, most heroes have low armor so this is more impactful than a magic nuke. Does not stack with most orbs except Eye of Skadi. Does not affect Ghost Scepter but affects structures and siege creeps. Wind Walk- Provides high mobility and invisibility. Two points are enough to keep up with heroes that use Phase Boots. Once you get 4 points, its almost as if you are perma hasted. Keep in mind that invisibility does not mean invulnerability. Death Pact- Makes your tanky, gives you bonus damage and instantly kills creep for easy money. You can also deny your own creep to prevent your enemy from gaining any xp from that creep similar to Sacrifice and Demonic Conversion; however you will not gain any xp or gold by doing Usually you don't get early stat levels on clinz unless in certain matchups such as a creep skiping Dark Seer or Lone Druid. Items Side Lanes Standard Starting Items Cost 524 gold This build is designed for solving early mana issues with the help of an early Ring of Basilius. This can be latter disassembled into Tranquil Boots for some health regen. The Sage's Mask can be used for an Oblivion Staff Core <20 minutes Cost 5541 gold There is a lot of regen to help you stay out of the fountain. If you are confident in your sustainability, disassemble the Tranquil Boots and buy Power Treads. You can also get a Magic Wand but it usually just delays other items. Items Mid Lane Solo-Mid Starting Items Cost 412 gold This build build saves 191 gold for a fast Bottle. You should have it in about 10 last hits or by the 2 minute mark. In the rare case that you face a Zeus or Batrider, immediately use the courier to bring yourself a magic stick. Core <25 minutes Cost 7244 gold This build is significantly more expensive than the sideline build, but you get more time and money if you find kills. Luxury Items Explained Allies and Foes The Allies Clinkz is a solo oriented hero and does not have much of a team presence. Heroes that help him are those that provide him with early sustainability and combo with him when he roams. Keep in mind, most heroes do not have his high Sustenance The Lockdown & Burst The Foes Clickz is a very elusive hero that needs coordination from the enemy team to bring down due to your invisibility and speed. To defeat him you need detection, lockdown, and burst Detection The Lockdown Doom Bringer The Burst General Tips Notes & Updates Thanks for reading my guide, this is the second one I created. I would appreciate any suggestion and comments. The first one on Crystal Maiden can be found here. Tuesday, April 16, 2013 - Created more to come Thursday, April 18, 2013 - Added items and colors Friday, April 19, 2013 - Added Friends & Foes + General Tips Wednesday, April 24, 2013 - Minor skill build changes
lategame item build for Bone Fletcher. Monkey King Bar - This gives Clinkz a lot more damage and a chance to mini-bash. Buriza De Kyanon - This also grants attack damage to Clinkz. Butterfly - This item gives Bone Fletcher more attack speed and grants evasion that counters other melee enemy heroes. Manta Style - This helps Clinkz to
Contents 1 Bad against... Others Items 2 Good against... Others 3 Works well with... Others Bad against...[] Zeus can reveal Clinkz with Lightning Bolt. He is vulnerable to Zeus's magical nukes, due to his low health pool. Others[] Items[] Dust of Appearance, Gem of True Sight and Sentry Wards are very effective against Clinkz's invisibility, though he still has high movement speed while invisible. Blade Mail can deal huge damage to Clinkz and it has no way to heal himself in a fight or protect against this damage with Black King Bar. Due to his high attack speed and range, Clinkz can have 3-4 attack projectiles flying at once, which are easy to reflect with Blade Mail. If Clinkz starts to build Orchid Malevolence or Scythe of Vyse as a source of reliable disable Linken's Sphere can blocks these and allows his target to escape. Lotus Orb or Manta Style to dispel them. All of Clinkz's damage comes from his attacks. If an enemy can build high amounts of armor, such as Assault Cuirass, Clinkz becomes much less of a threat to them. Special mention goes to Shiva's Guard which also slows Clinkz's attack speed. After emerging from invisibility, items such as Force Staff and Hurricane Pike can be used to create distance between Clinkz and his target, preventing Clinkz from dealing damage. Natural counters to physical burst, including items that provide armor, Ghost Scepter or Ethereal Blade prove useful against Clinkz. Eul's Scepter of Divinity and Heaven's Halberd, while useful to mitigate Clinkz's attack output, cannot entirely protect your team from his Skeleton Archer. Good against...[] Ember Spirit's Flame Guard provides no protection against Clinkz's physical damage output. Ember Spirit's low armor and health make him easy to kill quickly if a teammate can hold him down. If Clinkz has farmed an item that can disable, he can sneak up to and hunt down Ember Spirit while he farms or split pushes alone. Nature's Prophet is often by himself. Clinkz can use invisibility to hunt him down and kill him, although a Quelling Blade may be needed to cut through his Sprout. Orchid Malevolence may also be needed if 3-4 seconds are not enough time to kill him, as he can teleport away. Clinkz can match Nature's Prophet's ability to split push. Others[] Works well with...[] Her Frost Arrows also slows enemies that aid Clinkz to attack the target more easily. She also has a strong silence, allowing Clinkz to save up his Orchid's ability. In the laning phase, Clinkz can go invisible and stand next to enemies so that Purification's damage hits them for sure, setting up a kill this way. Degen Aura's strong slow allows Clinkz to get more attacks off on enemies. Others[] Community content is available under CC BY-NC-SA unless otherwise noted.
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Ive seen high mmr Clinkz players building things like Diffusal, Mealstorm and skipping Medallion. Other item builds on Clinkz. I've seen high mmr Clinkz players building things like Diffusal, Mealstorm and skipping Medallion. Why are they aiming for items like these and when would that be optimal ? Thanks by the way for any one who'll answer
Evaporating your enemies has never felt this good, thanks to Clinkz’s new ability and playstyle. Read how to dominate with Clinkz in has always been a bit of an unorthodox carry hero. While frail, his immense physical burst potential and slipperiness let him single out and pick off enemies with ease. However, his item dependency coupled with his lack of farming capability made him difficult to pilot to Patch though, a new fiery incarnation of Clinkz has been born. Branded with a fresh new ability - the hero’s playstyle has completely shifted. Clinkz has become so formidable that he’s even found a place in the competitive scene. Just in the Group Stage of ESL One Fall 2021 alone, the hero has a 100% win-rate so far. It's not just in pro games, the hero's also sporting a increase in overall win-rate. So what is it about the Bone Fletcher that makes him so strong right now? We’re here to break it down for and Lighting - A Sizzling CombinationA key component of Clinkz’s revitalization is his new ability - Burning Barrage. Replacing Strafe, the skill is channeled, shooting out arrows in a straight line. Think Drow’s Multi-Shot, but faster and in a single BarrageWhile this change was met with some confusion and disappointment from Clinkz enthusiasts, it’s not all bad. In fact, Burning Barrage solves one of Clinkz’s main weaknesses, allowing him to clear jungle camps and creep waves easily. The real kicker here though is the last bit - "applying attack modifiers".This basically means that Burning Barrage can proc things like Chain Lightning from Maelstrom. And we're not talking just once - each one of the 6 arrows flying out can ALL proc Maelstrom. That's an absolute dumpster truck worth of this new ability and a Maelstrom, Clinkz becomes a farming machine unlike he's ever been Skill BuildApart from his new ability, nothing much else has changed for Clinkz's skills. If you want to find out more about them, you can read all the details terms of his skill build, your relationship with Searing Arrows is over - Burning Barrage is your new best friend. Of course, you still get a point in Searing Arrows first, for that sweet sweet lane harass. From there though, you should max out Burning Barrage, and only take a point in Skeleton Walk if Skill Point Distritbution at Level 6After you max out Burning Barrage, you should have more than enough damage to farm. From there, you can leave Searing Arrows at Level 2 in favor of maxing out Skeleton Walk. There's no strict rule on this though, it's really about how much you think you can use the bonus movement is the best Talent build on Clinkz?Talent Choices For Clinkz in nothing too polarizing about Clinkz's talent tree, and the choices are all pretty Level 10, Mana Regen is the easy choice due to the new item build not having much of it. Clinkz has always struggled with mana issues, and the extra battery will help you keep the farm going. With Death Pact, you should be tanky enough as it stands, and you're probably get a BKB later Level 15, the Skeleton Walk cooldown is extremely valuable, with how important positioning is with Clinkz. As much as the playstyle is a bit different, you still want to slip in and out of fights. Additionally, as Clinkz, you'll rarely find yourself lacking damage, so the +30 Searing Arrows Damage is likely how much we've already talked up Burning Barrage, the additional 2 arrows at Level 20 is a no brainer. As much as additional attack range sounds juicy, we're already going to build Dragon Lance, so you'll be at Level 25, it all boils down to a simple question. Do you want to have 5K health and hit like an absolute beast or do you want to hit two extra targets? Put simply, the Death Pact talent is insanely good. It essentially lets you stand and deliver without any fear at all. If you're worried about hitting more enemies - you might be playing the hero New Item Build and PlaystyleAs we've mentioned, Clinkz is still immensely item dependent. Fret not though, we're here to guide you through the purchasing process, and how to maneuver each stage of the Items/Laning StageDepending on your lane match-up, you'll want to either get the Quelling Blade + Magic Stick build, or the maximum amount of stats. Both will give you plenty of extra damage to last hit. If you're up against a spam heavy lane, opt for the Blade + Magic Stick BuildFull Stats BuildJust like the old Clinkz, make full use of Searing Arrows to pepper away at your opponents in lane. Clinkz's only real weakness is getting hard committed on, so be wary of that. Your game really comes online when you get Maelstrom, so making it out of the laning stage should be your utmost can rotate into the jungle early on thanks to Barrage, but it's tremendously inefficient. Instead, try to ask for a lane swap. You can even rotate to the offlane to help your team take the tower!Either way, the goal is to stay alive and keep on farming, so don't commit too hard into any engagement if at all.Early GameFrom there, you want to rush Javelin because it procs with Burning Barrage. If necessary, you can complete your Wraith Band, or even get two! Same goes for Magic Stick and Magic Wand. Remember - Maelstrom Maelstrom Maelstrom, so if you don't need them you can even skip Game ItemsAt this point in the game, you'll probably need to ferry Clarities to keep your mana topped off as well. You can also opt for Infused Raindrops too, depending on the Game and Core ItemsOnce you get Maelstrom, your farm should ramp up immensely. It's time to get that Dragon Lance. One Barrage should easily clear a creep wave or jungle camp. With Barrage and Maelstrom, Clinkz can take stacks with ease as well, so ask your team to stack Ancients for you if you can. Be sure to make use of the movement speed from Skeleton Walk to traverse the map faster too!Clinkz's Core ItemsOnce you get your Dragon Lance, you're ready to start participating in the fights. You should have your Level 15 Talent at this point, allowing you to position favorably in fights. Keep an eye out for stun setups or disables from your team to line up easy Barrages. Why Dragon Lance you ask? It actually increases the range that your Barrage flies too!As much as Death Pact, along with Dragon Lance will make you surprisingly beefy, don't be mistaken. Clinkz is not a frontliner, and you should always be shooting away from safety, just like an actual archer. You're no longer Old Clinkz, you don't run around to try and find solo pickoffs. You are now a be-all-end-all carry, and you want to keep farming up for your Eye of Skadi, the slow effect will make securing kills and fighting as whole a lot easier. With the big three items online, it's time to go ham. Of course, if the enemy team has an immense amount of control, you may want to get BKB first. If not, shred em to bits thing to note as can be seen from the clip is that you can cross large parts of the map quickly with Skeleton Walk. Feel free to use it to split push and shove waves, but always remember to join back up with your team. As much as possible, avoid fights if your Death Pact is down. It contributes a significant amount to your power level, so don't be caught without it!Late Game - Pack your Lunch Clinkz players!!You know the drill with BKB, if you can't do your job without it - pick it up. It's an extremely good item on Clinkz making you near impossible to kill. 90% of the time, it's the best pick up after Skadi. As for the final item slot, you can choose between Daedalus for more damage, or a Hex/Nullifier depending on what you Late Game BuildBoth of Clinkz's Aghanim's Upgrades, the Shard and Scepter are exceptional ones. They add a whole new dimension to the hero - area denial. Be sure to pick up the Shard when you can, and Scepter if shard in particular can be picked up before or after BKB. Just a heads up that you can actually Death Pact your own skeleton buddies, essentially "packing your own lunch". The skellies die to two opponent autoattacks, but have 1000HP, making them great targets for your terms of playstyle in the late game, nothing much should change. You should always keep an eye out for set ups from your team, and play from a distance. If you have your Agh's Shard, play around your boney buddies. Once you get to Level 25 though, you can start facing down your opponents and forcing the issue. Just be wary that with your BKB down, you are still susceptible to being gone Away!That's about all there is for Clinkz's new playstyle and build! While the hero is no longer as reliant on running around alone, he definitely feels a lot more rewarding. And besides, who doesn't love some free MMR!Burning Barrage may take some getting used to with regards to using it to it's fullest - but just as Clinkz says, "Better to run, than curse the road." What does that mean? Who knows! We've already walked you through everything you need to know, so get out there and start firing away!
Withproper items Clinkz's damage output on a solo target is almost unparalleled, so don't give him unnecessary opportunities. Itemize Properly. There are two main Clinkz builds—one revolving around Orquídea Malevolente and Nulificador, one around an early Guadaña de Vyse. Very little can be done about the latter, especially by a support.
Skip to the content Hey, I’m Zathong and this guide is about Clinkz Build in Dota 2. Best Clinkz build guides for Dota 2 2023. I works hard to keep my’s Dota 2 builds and guides updated, and will help you craft the best Clinkz build for the meta. Learn more about Clinkz’s abilities, Items, Combo and Counter. Attack Type Ranged STALKS INVISIBLY TO AMBUSH LONE ENEMIES Clinkz’s Pros and Cons Pros High attack farm buildings escape movement speed. Cons Quite mana no wave clear/farm by True Sight. Start Early Game Core Items Full Items Clinkz’s Ability STRAFE Clinkz nimbly attacks with a barrage of arrows. Gains 100% evasion from ranged attackers and dramatically increases attack speed for a short time. SEARING ARROW SImbues Clinkz’s arrows with fire for extra damage. SKELETON WALK Clinkz moves invisibly through units until the moment he attacks or uses items. DEATH PACT Clinkz consumes the target enemy unit or friendly unit, gaining max health and damage based on its current health. SKELETON WALK – SHARD ABILITY UPGRADE Causes Skeleton Walk to create two Burning Army Skeletons. BURNING ARMY – SCEPTER GRANTS NEW ABILITY Clinkz summons an army of fiery ranged skeleton archers. Archers are immobile and die with 2 attacks from a hero. Skeletons deal a percentage of Clinkz’ damage, use his current Searing Arrows ability and attack only heroes. Attack range is equal to Clinkz’s attack range. Clinkz’s Skill Order Skill Order Searing Arrows -> Burning Barrage -> Skeleton Walk -> Death Pact Combo Clinkz Combo Clinkz + Lifestealer Combo Clinkz + Drow Ranger Combo Clinkz + Omniknight Combo Clinkz + Vengeful Spirit Clinkz’s Tips and tricks Clinkz relies on successful early to mid game ganks to be effective. Try to let teammates initiate while you dance around the edge of the fight dealing damage to distracted or disabled opponents. If you are playing as the team’s late game carry, maxing Skeleton Walk keeps Clinkz safe and able to move quickly into untaken lanes and the jungle to farm. Counter Clinkz Bad against Hero Items Good against Hero Clinkz’s Lore At the base of the Bleeding Hills stretches a thousand-league wood, a place called The Hoven, where black pools gather the tarry blood of the uplands, and the king-mage Sutherex sits in benevolent rule. Once a sworn protector of the Hoven lands, Clinkz earned a reputation for his skill with a bow. In the three-hundredth year of the king-mage, the demon Maraxiform rose from sixth hell to lay claim to the forest. In response, the king-mage decreed an unbreakable spell to any who slew the demon would be granted Life Without End. Unaware of the spell, Clinkz waded into battle, defending his lands against the demon’s fiery onslaught. Clinkz drove Maraxiform back to the gates of sixth-hell itself, where on that fiery threshold the two locked in a mortal conflict. Grievously wounded, the demon let out a blast of hellfire as Clinkz loosed his final arrow. The arrow struck the demon true as hellfire poured out across the land, lighting the black pools and burning Clinkz alive at the instant of the demon’s death. Thus, the mage’s spell took effect at the very moment of the archer’s conflagration, preserving him in this unholy state, leaving him a being of bones and rage, caught in the very act of dying, carrying hell’s breath with him on his journey into eternity. Other heroes Dota 2 build For more new characters heroes or champions, game tier list, game builds and game counters. Like me on Facebook – Zathong, and follow me on Twitter – Zathong. Do you love playing Online games? Subscribe to me YouTube Channel – Zathong, for new guide game videos. Let me know your opinion by commenting below. Post by Zathong Mobile Legends Expert Wingman Tier List Patch Mobile Legends Tier List. 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clinkz dota 1 item build